A lane defense where the enemy changes sides
A horde of goblins, worgs and trolls marches on the last wizard's keep, and behind them something older is waking. Hold five lanes with fairy archers, treants, a unicorn, a phoenix and the Archmage, and build your deck as you go. Mark a monster with a binding spell and defeat it, and it is bound: it joins your deck and marches back against the horde that sent it.
- Bind your enemies. Goblins, trolls, drakes and worse become cards that fight for you.
- Defenders that fly. Winged defenders take to the air and land where the fight is.
- Draft as you defend. Every wave cleared adds a card; every run earns Renown that unlocks stronger spells and allies.
- Three acts, three bosses. The Orc Warlord, the Lich, and the Red Dragon at the end of it all.
- Secrets to find. The keep hides a few for players who look closely.
The keep and the horde




New art for the whole cast, the Archmage and the Red Dragon is being painted now.
Follow along
Hordebinder is made by n0tViable Games, a small independent studio in Ohio. For press, playtesting or questions: hello@hordebinder.com